A while back I was asked to modify Isaac Clarke head models from Dead Space 2 and 3 to look more detailed as the actor who played the part, Gunner Wright. I wanted to get back to it after modifying the models, to take it and fully make a rendering of the actor, changing the proportions which the game model can't allow for. I tried rendering with Arnold in Maya. I usually do Marmoset for my renders. It takes some patience to not have everything real time. So many hours go by trying to get the perfect look, trying to figure our why things aren't working. But I am finally done with the model. I did the hair in Zbrush first as Fibermesh, then exported the curves and groomed them in X-Gen within Maya.